![]() In case of "conversion_tools/extra_mount.txt" usage each entry from extra mount will have it's own converted folder entry inside "conversion_tools/rsrc" So to pack a mod you will have to take result from each respective converted folder and put it together in same ZIP file (e.g. After completed conversion all the content will be in inside To create a mod you can ZIP folder and place into the mod folder of the game as usual. Running this script will take any mid-format resources founded in "conversion_tools/base" folder, correctly convert them into binary format files and place them into "conversion_tools/rsrc" folder. Use binaries directly (for advanced users) Direct usage of conversion tools is done from command line with execution of "conversion_tools/convert.cmd" script.Now conversion tools will be used when you will use operators of conversion helper (for more info see: Documentation/Tools/SCS Blender Tools/Conversion Helper).Set Conversion Tools Path pointing to extracted conversion tools folder.Navigate to Conversion Helper panel in Output properties tab.First make sure you installed SCS Blender Tools see: Documentation/Tools/SCS Blender Tools/Installation. ![]() There are two options of usage for conversion tools: Discord integration, servers status, live traffic alerts, Dispatcher, Mod Manager for ETS2, ATS and TruckersMP. To install conversion tools binaries simply extract ZIP package into folder somewhere on the PC where it can be found and read-write access is granted. Note: Old conversion tools compatible with ETS2 (up to v1.26), ATS (up to v1.5) also require older SCS Blender Tools versions up to v1.6. ![]()
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